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#214451 - 07/09/10 12:43 PM Re: MMarmy Career Challenge Org Layout & Participants [Re: Teshore]
madgenius



Registered: 03/16/10
Posts: 654
Loc: IOWA
I see both sides, and ask the question, if we let him in where do we stop?
ON a flip side my sorry ass "Mcc" no stat fighter has cherry picked his way to a 3-1 start. COmbined opp. record 31-27. So I have taken on a few guys with expierience.
http://www.mmarmy.com/fighter_display.php?id=683590


Edited by madgenius (07/09/10 12:44 PM)
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#214512 - 07/09/10 05:05 PM Re: MMarmy Career Challenge Org Layout & Participants [Re: The Godfather]
Sadbutrue


Registered: 01/29/08
Posts: 8812
Loc: Brampton
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#214514 - 07/09/10 05:10 PM Re: MMarmy Career Challenge Org Layout & Participants [Re: Sadbutrue]
Chachi



Registered: 03/25/08
Posts: 5612
I never understood why there isn't a rolling join for this. In all the MCC's i've probably fought other MCC guys maybe 3 times.
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#214515 - 07/09/10 05:12 PM Re: MMarmy Career Challenge Org Layout & Participants [Re: Chachi]
Sadbutrue


Registered: 01/29/08
Posts: 8812
Loc: Brampton
the ID # is good and he is way younger then the current participants... i get a handicap
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#214541 - 07/09/10 07:29 PM Re: MMarmy Career Challenge Org Layout & Participants [Re: Chachi]
DYTI



Registered: 04/22/09
Posts: 3757
Loc: Phoenix, AZ
Originally Posted By: Chachi
I never understood why there isn't a rolling join for this. In all the MCC's i've probably fought other MCC guys maybe 3 times.


This is interesting. If we did have a rolling entry obviously the fighter should be a 0-0 fighter so we don't have people finding out what a fighters hidden's seem to be like and also there would have to be a 1 fighter limit per coach, and no switching out fighters. Also would we keep upping the ID # or would it stay the same. Just throwing some ideas out there because I think this might be something we want to think about. It wouldn't give any advantage to the players signing up late if we set the right rules in place. And also it would allow for more players to join that haven't heard of it yet because this will be a somewhat long tourney. What does everyone else think about this?
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#214543 - 07/09/10 07:32 PM Re: MMarmy Career Challenge Org Layout & Participants [Re: DYTI]
The Godfather



Registered: 03/29/08
Posts: 9100
It just makes it more work than what is already a lot of work to keep accepting entrants. I have no interest in this to be honest even though it would make for more participants.

Also Chachi i've narrowed it down to 1 org per tier so you have the option of fighting your competitors more often... I had sent you a challenge this morning actually & have already fought an MCC fight & am planning more.


Edited by the godfather (07/09/10 07:38 PM)

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#214544 - 07/09/10 07:38 PM Re: MMarmy Career Challenge Org Layout & Participants [Re: The Godfather]
DYTI



Registered: 04/22/09
Posts: 3757
Loc: Phoenix, AZ
Originally Posted By: the godfather
It just makes it more work than what is already a lot of work to keep accepting entrants. I have no interest in this to be honest even though it would make for more participants.


True... didn't really think about how much work you already put in and how much more work you would have on your shoulders. Guess this is why I don't run tourneys... lol
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#214582 - 07/09/10 10:45 PM Re: MMarmy Career Challenge Org Layout & Participants [Re: DYTI]
Chachi



Registered: 03/25/08
Posts: 5612
Originally Posted By: DYTI
Originally Posted By: Chachi
I never understood why there isn't a rolling join for this. In all the MCC's i've probably fought other MCC guys maybe 3 times.


This is interesting. If we did have a rolling entry obviously the fighter should be a 0-0 fighter so we don't have people finding out what a fighters hidden's seem to be like and also there would have to be a 1 fighter limit per coach, and no switching out fighters. Also would we keep upping the ID # or would it stay the same. Just throwing some ideas out there because I think this might be something we want to think about. It wouldn't give any advantage to the players signing up late if we set the right rules in place. And also it would allow for more players to join that haven't heard of it yet because this will be a somewhat long tourney. What does everyone else think about this?


Same rules as the others. Recruit # must be later than the posted minimum. Must be 0-0. Must follow org path. There's no way to violate the July 7th PM start date since they'd be starting after. Most of the new work would fall on the shoulders of the Analysis people since they'd have to factor the new people into their writeups.
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#214601 - 07/10/10 02:31 AM Re: MMarmy Career Challenge Org Layout & Participa [Re: Chachi]
m00nd0g andy


Registered: 12/28/09
Posts: 280
Loc: Mississippi
I hope my LW fights every LW in this ... Atleast once... m00nd0g Haydn
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#214603 - 07/10/10 02:41 AM Re: MMarmy Career Challenge Org Layout & Participa [Re: m00nd0g andy]
m00nd0g andy


Registered: 12/28/09
Posts: 280
Loc: Mississippi
Just my thoughts bout it....

If we started it with set rules, those r the rules we keep.
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