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#334332 - 05/10/12 01:12 PM Re: Alliance rules/guidelines. [Re: Mr. Wunderful]
Warren


Registered: 12/03/08
Posts: 8486
Loc: South Carolina
Oh, did I forget to say...Fuck you Mr. Asshole! Mr. Asshole being ...you guessed it...Mr Wunderful! Talk about an oxymorron! LoL!

W.


Edited by Warren (05/10/12 01:20 PM)
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#334367 - 05/11/12 04:36 AM Re: Alliance rules/guidelines. [Re: Warren]
Bonedaddy


> Registered: 12/18/08
Posts: 1381
I think the problem with an event calendar, is that it could be counter productive to actually creating events. Must events are created for 2 reasons, being:

1.) i'm bored as fuck at work, i will blow off half my day creating this event, or
2.) Hype forum has nothing new for days, i'll recreate an event someone ran years ago and call it new and improved
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The Simyard Fight Team, you can ban us, but you can't beat us

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#334372 - 05/11/12 06:14 AM Re: Alliance rules/guidelines. [Re: Bonedaddy]
OhioStateBuckeye



Registered: 12/03/10
Posts: 1166
Loc: North Carolina, USA
Can't we all just get along? lol on a serious note i have seen alot of good ideas in here and while the back and forth in here may get heated at times I take that as a good sign that atleast there are still enough people here that care about the game and are thinking of ways to improve it. I have alot going on right now but hopefully after July I will be able to dedicate more time to the game and contribute more

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#334376 - 05/11/12 07:45 AM Re: Alliance rules/guidelines. [Re: OhioStateBuckeye]
Bonedaddy


> Registered: 12/18/08
Posts: 1381
Originally Posted By: OhioStateBuckeye
I have alot going on right now


ha, training to not get punched in the face is an understatment when it comes to "alot going on".

when is the fight, soon correct?


Edited by Bonedaddy (05/11/12 07:46 AM)
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The Simyard Fight Team, you can ban us, but you can't beat us

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#334382 - 05/11/12 09:01 AM Re: Alliance rules/guidelines. [Re: Bonedaddy]
OhioStateBuckeye



Registered: 12/03/10
Posts: 1166
Loc: North Carolina, USA
It was moved to July 14th in Wilmington NC, our team has 4 guys on the card right now...may have a 5th soon

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#363581 - 03/05/14 06:22 AM Re: Alliance rules/guidelines. [Re: ChiefBD]
Mr. Judo



Registered: 11/03/09
Posts: 6230
bump
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Judoka

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#446671 - 06/24/16 03:06 PM Re: Alliance rules/guidelines. [Re: Malas]
Grapple420



Registered: 04/07/08
Posts: 5005
bump for hector and mif b/c they are convinced that there have always been alliance roster limits.

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#446673 - 06/24/16 03:11 PM Re: Alliance rules/guidelines. [Re: Teshore]
Migrantworkers



Registered: 02/13/09
Posts: 9581
Loc: DBA compound
Originally Posted By: Teshore
inactive time frame for an alliance. (dba,ttt) before being disbanded
max members 12-15
min still 6 to start new one.
max amount of inactive member list per alliance. 3
meaning 12 active 3 inactive or 13/2, 14/1, 15/0




This was after I left the game...we were far from inactive and there was a limit

Perhaps it was lifted at some point but I was not aware of it...when I returned it was in place
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#516658 - 05/25/24 08:19 PM Re: Alliance rules/guidelines. [Re: Migrantworkers]
ThePandaMan



Registered: 10/25/09
Posts: 2572
Loc: U.S.A
Bump

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