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#442911 - 04/13/16 03:04 PM Re: Work in Progress [Re: Matty]
ChiefBD Administrator



Registered: 09/13/10
Posts: 9501
Loc: PA
8 New Faces Added

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#442927 - 04/13/16 06:30 PM Re: Work in Progress [Re: ChiefBD]
Spidey Administrator


Registered: 02/28/10
Posts: 6235
Loc: Ohio
Originally Posted By: ChiefBD
Added a Yellow "Camp" skin option. Nothing great but something different.


Skin is messed up.If you click on a fighter and then click spar,a shit load of boxes pop up for each stat.

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#442928 - 04/13/16 06:32 PM Re: Work in Progress [Re: Spidey]
ChiefBD Administrator



Registered: 09/13/10
Posts: 9501
Loc: PA
Ok thanks. I took that skin away until i figure out what causes that.

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#443312 - 04/21/16 03:22 PM Re: Work in Progress [Re: ChiefBD]
ChiefBD Administrator



Registered: 09/13/10
Posts: 9501
Loc: PA
Structured out what i believe to be a future successful add. Will take quite a bit of code but more repetition than anything.

WIP name but will be something like "National Style Power".

It will go on the links bar w/ rankings, camp rankings etc.

The database will have every nation in it w/ a moving power ranking. The power ranking will effect the generation of stats for fighters coming from that nation. For example high JJ from Brazil.

This won't be a universal stat but just increase the chances of higher stats per nation depending on the "Stock Market" like page. I thought of having the power rating change based on fighter success in game but that won't work as everyone can just keep spamming the same nation.

So it'll move randomly and very slowly.

The stat generation will be small mirroring the current system so it's not like Special Recruit size stats but just smart stats per type of fighter based on the nation.

Page Example (Not accurate to real life):

Wrestling
America 9/10
Brazil 3/10
Canada 7/10
Japan 2/10


This will lead into a nation button on the recruit screen so you can recruit a particular nation.

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#443315 - 04/21/16 05:34 PM Re: Work in Progress [Re: ChiefBD]
Migrantworkers



Registered: 02/13/09
Posts: 9581
Loc: DBA compound
Once we recruit them will we still be able to customize their country?
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Migrantworkers


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#443316 - 04/21/16 05:42 PM Re: Work in Progress [Re: Migrantworkers]
ChiefBD Administrator



Registered: 09/13/10
Posts: 9501
Loc: PA
yes

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#443486 - 04/25/16 09:57 AM Re: Work in Progress [Re: ChiefBD]
UngratefulDead


Registered: 06/01/09
Posts: 873
This is a really cool idea. Hell, it's cool just with the country stats, the whole stock market thing makes it even cooler (who knows what countries are known for what in 2497 after all - I think Japan probably dominates Giant Robot Fighting).


Edited by UngratefulDead (04/25/16 09:58 AM)
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#443599 - 04/27/16 10:14 AM Re: Work in Progress [Re: UngratefulDead]
UngratefulDead


Registered: 06/01/09
Posts: 873
It would be cool if this tied to SR type too, so Russian Sambo Champions would be more common than Russian Jiu Jitsu Black Belts, etc. I have no idea if something like that is even possible the way the recruiting is coded though, obviously.


Edited by UngratefulDead (04/27/16 10:15 AM)
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#443623 - 04/27/16 05:07 PM Re: Work in Progress [Re: Tommo]
Timmyz


Registered: 02/23/11
Posts: 289
Loc: wisconsin
When power is a random perminant, will it go with weight? Like heavyweights will be more likely to have higher power?

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#443626 - 04/27/16 05:12 PM Re: Work in Progress [Re: Timmyz]
ChiefBD Administrator



Registered: 09/13/10
Posts: 9501
Loc: PA
Originally Posted By: Timmyz
When power is a random perminant, will it go with weight? Like heavyweights will be more likely to have higher power?


Ideally it would be but not there yet. It'll just be equal for each weight.

If you take a fw to hw and start fighting hw's then you'll see a difference or any weight differential.

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