Went ahead and updated Special Recruits odds to 50 to 1. May pull that back to 100 to 1 but we'll see.
Also finished re-doing all of the SR's hidden traits and how they are produced. They'll be produced with higher minimums in other hidden categories based on tiers and smarter so you'll see higher sub finish hiddens for submission SR's.
Still have types to add to live game in the future that are already made offline but am waiting for the new stats as they are set up with the changes.
Also re-did the finish formula with help from Blim eliminating conditioning from it and focusing more on strikeoffense and suboffense hiddens. Power is paired with strike offense which will be more apparent when Power is shifted to an untrainable viewed stat.
I did put the new SR in that has perfect hiddens. So that one is live but it's a sliver of a chance of popping out but when it does that should be nice. Still working on improving the banner and will be looking to improve some of the other SR banners but will probably need someone else to do it.
Having issues with the new changes and testing as am concerned about how easy it is to switch and some fights not making sense so the time table for the changes is a ways out. Good thing is though i have a good mathematical balance to each style and realistic builds for each. Testing for builds that cover a lot of different potential style choices is tough and takes a long time too but just like the last style adds it's coming along fairly quick.
There is still a chance i might pull the plug on this whole idea. It's a low chance as i have a few options to make it work. It's a different type of project to balance with new stats instead of just the added styles before so i'm taking my time and trying to cover everything while staying sane and doing other shit i enjoy like fucking grap's pretty mouth.
New styles are created and set. What beats what is still WIP but there are some tweaks coming in that area so be ready again for the annoying mix up.
All potential bugs like the Karate bug that OEJ pointed out is fixed so that can finally after 2-3 attempts can be pushed up properly.
It just comes down to avoiding dumbing the game down to luck due to having so many styles at your disposal with all right sides and more lefts to each style. Until i know for sure that it will work right it's going to stay offline.